We don't know where models are all the time because they make choices and they roam about, as do wild animals. Nate Fox of Sucker Punch said "Tsushima Island covers the biomes you can find on mainland Japan, from snowy mountains to bamboo forests, to waterfalls and rolling grasslands, it’s all there." The landscape changes based on Jin's actions. For example, the "Forest of No Return" is an area with betrayal stories and a dark tone. Each area in the game has a different theme that reflects to different stories and narrative. The player can roam through vast countrysides, explore billowing fields, tranquil shrines, ancient forests, villages, stark mountain-scapes, bamboo forests to the urban center of ornate castles. Some villages have semi-aquatic paddy fields to grow crops such as rice and taro. The landscape is primarily covered by coniferous and deciduous forests along with grass lands. In Ghost of Tsushima, the island is downsized by a scale of 1:25 and the geography is much more varied than its real life counterpart, with significantly more drastic terrain and differences in climate. The estimated in-game world size is 18.75 km 2 (7.5 x 2.5) for the North Island and 9.87 km 2 (4.6 x 2.1) for the South Island. Many civilians were killed and villages burned to the ground. The Mongols wreak havoc and conquer the local population. In Ghost of Tsushima, the fictional Mongol general Khotun Khan leads the invasion of Tsushima. Only 80 samurai stood against thousands of invaders. Lord Shimura was the jito (lord) of Tsushima. The game takes place in 1274, at the start of the first Mongol Invasion of Japan. Regular activities were halted during the medieval invasions of the Mongol Empire. The island was an important trading center between Japan and the Asian continent.
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